Should the vampire be completely redesigned? (2024)

Yes

KaironBlackbard wrote: »

GrimStyx wrote: »

How many times we gonna completely redesign vamp? Until it’s as useless as werewolf in pvp? Is that the standard then?

The usefulness of a vampire now is the passive Undeath, Eviscerate and Mist, well, perhaps Swarming Scion is useful for someone else, bombers also use Unnatural Movement, but what about the other remaining skills? Blood Frenzy initially came out broken, which is why it was nerfed and became almost useless. Vampiric Drain and Mesmerize are generally useless, and it is unclear why they exist in the vampire branch in this form. The werewolf, unlike the vampire, feels interesting in terms of gameplay, all of his skills seem useful for his playstyle (maybe the developers just need to play with the numbers), and you can base your build solely on the werewolf form, the vampire does not provide anything unique in the form, the build cannot be built normally from the form due to its monstrous cost of both morphs, inability to regenerate ultimate points, or somehow maintain the state of the form for a long time. So yes, it definitely needs some work and changes.

I don't know what reality you're living in.
Eviscerate is utter trash. Class spammables deal much more damage.
The Focus of Drain Life is heal, and it does a better job than most heals I have access to. Use the Ult Gen morph and you gain Ult faster than anyone. Allows you to maintain Scion form as much as possible, or whatever Ult you use.
Swarming is better than any Ults I have access to as NB.
The only use for Mist Form is Blood Mist. Base and Movement morph are now totally useless with the current version.
I used to use the movement when it was channeled. Back then Blood Mist was utterly useless. Now it's inverted.
Mesmerize's only real use is to unlock NPCs when you are a T4 Vamp. Still doesn't work on pack merchant though.
Yes, Blood Frenzy is totally useless. Causes you to take 1000% more dps (or so it feels) while dealing 0.5% more dps. Useless.
Undeath never really has more than 5%, even though I have max rank. The loss to regen is the balance there. That's why it feels useless, because you aren't regenning as much or just aren't regenning at all. It is balanced. It is not op.
Unnatural Movement is useless in PvP. All they gotta do is chug a Detection Potion and they can see you from almost 45 meters away. You're dead and don't even realise it. Detection Potions are broken. Should only let you detect stealth, not see through invisibility. Makes reveal spells utterly useless as well.

Does Eviscerate do less damage than class spams? Did you specify which ones?) Not every class has access to strong melee spams, Eviscerate, by the way, actively use sorcs under shields, the damage from it comes out to be decently good, and there is also a guaranteed bleeding status with stacks, so I don’t agree with you that it's that bad.

Does Vampiric Drain heal well? This is not true, or rather partly, if you have 50k health, then perhaps, on the other hand, you need to support it, while you support it you become a very vulnerable target for other players, the skill cast can be disrupted, you can be stunned, and then easily finished off, because that it does virtually no damage, unlike Radiant Glory, which has huge damage and significant healing, which means counterattacking you is as easy as shelling pears, nice, another narrow-profile skill exclusively for a PVE tank. It would be really useful if it were an execution ability, allowing you to heal from your missing health, but that's isn't

Regarding the ultimate generation, have you seen the cost of both morphs? Even with Exhilarating Drain spam, this will not be the fastest process, and moreover, in the form of the ult, ultimate points are not regenerated, and it is pointless to use the ult in this form; apart from stats, it does not provide absolutely no unique mechanics, it is just a redrawn model of the necro ult, which Plus it's easy to kite.

In fact, the Perfect scion morph should really be greatly reduced in price, or allowed to accumulate ultimate points in the form, so that it absorbs half of its cost over time, so that you can continue to be in the form of a vampire lord, and it is ideally combined with 5 stage which gives, allowing you to experiment with builds through the vampire form

I would add an additional feature for Blood Frenzy and its morphs that would allow healing from % of damage dealt, or could give minor sorcery/brutality, in short, this ability lacks something to be truly useful, then perhaps it could play out more interestingly, but alas, I’m not a developer and I can’t experiment with numbers and skills

And yes, that’s why I suggested reworking some passives, because having such a ridiculous passive at stage 4 is a mockery.
I have nothing against undeath, I love and respect it, and it really helps me survive a little

Should the vampire be completely redesigned? (2024)

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